Lesson 7.3 — Proof by Contradiction
Assume the opposite of what you want to prove. Derive a contradiction. Conclude the original.
The Trick
Direct proof walks forward — premises to conclusion. Proof by contradiction walks backward.
The setup:
- You want to prove some sentence — call it
X. - Instead of trying to derive
Xdirectly, you assume the opposite:¬X. - You combine
¬Xwith your premises and start deriving consequences. - Eventually you reach a sentence that contradicts something else on the page — typically you get both
Yand¬Y. - Contradictions can't be true. So your assumption (
¬X) must have been wrong. - Therefore
Xis true.
That's the whole structure. The Latin name is reductio ad absurdum — "reduction to the absurd."
A Worked Example, Step by Step
We'll prove that Modus Tollens is valid — but using contradiction instead of just citing the rule. This shows how the contradiction technique can derive other rules.
Setup:
- Premise 1:
P → Q(e.g., "Mom always smiles when she's happy.") - Premise 2:
¬Q(e.g., "Mom is not smiling.") - Goal: prove
¬P(e.g., "Mom is not happy.")
Click through the proof one step at a time.
Watch the structure: assumption ¬¬P (which is just P) leads, via MP, to Q. But we already have ¬Q. That's the contradiction. Since the assumption produced a contradiction, the assumption itself was the problem — meaning ¬P must be true after all.
When to Use It
Proof by contradiction is the right tool when:
- Direct proof is hard or unclear. When you don't see how to derive the conclusion forward, try assuming its opposite and see what breaks.
- The conclusion is negative. Statements like "X doesn't exist" or "there's no such Y" are often easier to prove by assuming the opposite (that X DOES exist) and deriving a contradiction.
- You're proving an "impossible" claim. Mathematicians use contradiction to prove things like "there's no largest prime number" — they assume there IS one, then derive a paradox.
Why It Works
A contradiction (any statement of the form Y ∧ ¬Y) is always false. It can't be true in any consistent system. So if your assumption forced you into a contradiction, the only way out is to reject the assumption.
Logically: (¬X → ⊥) → X. If assuming ¬X leads to a contradiction (⊥), then X must be true.
A Famous Example (Outside Sentential Logic)
The most famous proof by contradiction in mathematics shows that √2 can't be written as a fraction. The proof:
- Assume
√2can be written asa/b(the opposite of what we want to prove). - Without loss of generality, assume
a/bis in lowest terms (no common factors). - Then
2 = a²/b², soa² = 2b². - So
a²is even. - If
a²is even,amust be even (only way). - So write
a = 2k. Thena² = 4k². - But
a² = 2b², so4k² = 2b², meaningb² = 2k². - So
b²is even, meaningbis even. - But step 2 said
aandbhave no common factor. Both being even means they share factor 2. Contradiction. - So our assumption was wrong:
√2can NOT be written as a fraction.
This was proved by the ancient Greeks. It's the same shape as our little Mom example: assume opposite, derive contradiction, conclude original.
Tricky Bits
1. The contradiction has to be REAL. A contradiction is two sentences that can't both be true at once — usually Y and ¬Y. If you just get a surprising or weird sentence, that's not a contradiction. Don't fake it.
2. Make sure your assumption was used. If your contradiction comes purely from the premises (without using the assumed ¬X), then the premises were already inconsistent and your proof doesn't actually establish X. The assumption needs to play a load-bearing role.
3. Double-negation cancels. When you "assume the opposite of ¬P," you assume ¬¬P, which is just P. The double-negation cancellation is built into the technique.
Recap
- Proof by contradiction: assume the opposite of what you want to prove; derive a contradiction; conclude the original.
- The contradiction must be a real one (
Y ∧ ¬Y), not just an unexpected result. - Useful when direct proof is hard, when the conclusion is negative, or when proving impossibility claims.
- Same building blocks as direct proof (MP, MT, etc.) — different framing.
Disclosure: This page was generated by Claude (Anthropic) under Bill's direction. Bill provided the curriculum design and the pedagogical thread; Claude wrote the prose and built the interactive walkthrough.